A very specific style, in fact: art deco-meets-film noir. However, while Skullgirls 2nd Encore’s gameplay may be a little lacking in originality, it more than makes up for that by having an aesthetic that’s 100% its own. Beyond those, though, it’s all your standard punch-kick-combo move-teammate assist controls, all of which will seem pretty familiar to anyone who’s ever put in any amount of time with these games. The attacks in Skullgirls are built around the characters, which - as I’ll explain shortly - gives them some individuality. To be sure, it’s not exactly the same as those games. Capcom, or Blazblue from Guilty Gear, but in general terms, if you’ve played one, you’ll have a pretty good idea of what’s in store for you here. There are obviously nuances that separate Street Fighter from Marvel vs. I’m undoubtedly showing my ignorance here, but I feel like there’s not a tonne of variety when it comes to that genre. From a gameplay perspective, it doesn’t seem like there’s a whole lot to say about Skullgirls 2nd Encore.
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